TOP SECRET // SIS // PROPERTY OF MI6FILE 007 — FIRST LIGHT
007FIRSTLIGHTUnofficial Wiki & Guide

007 First Light Gameplay

From the studio behind Hitman comes a spy sandbox built on improvisation — stealth, combat, charm and a drawer full of lethal gadgets.

SYS // STEALTH

Blend & bluff

Slip into crowds, hide in tall grass, eavesdrop for intel and bluff past guards. Bluffing is a real mechanic tied to an Instinct resource — talk and impersonate your way through where others would shoot.

SYS // COMBAT

Freeflow fists

Combat takes cues from Batman: Arkham: punch, block, parry and sidestep, chaining options on the fly into cinematic, environment-driven takedowns. Use Focus to slow time for precision disarms.

SYS // FREEDOM

Hitman DNA

Multiple routes, emergent problem-solving and freedom of approach — but with far more forward momentum than Hitman's slower, puzzle-like style. Nearly every gadget works in combat and stealth.

Q-Branch // Field Kit

The Gadgets

Bond's confirmed arsenal — and Q says "pretty much all of our gadgets are usable in combat."

Q-Lens

An augmented-vision tool that highlights useful intel, tags enemies through walls and reveals hackable devices in the environment.

Q-Watch

Activates gadgets and interactions to divert attention or neutralise threats — your wrist-mounted command centre.

Laser Strap

A concealed laser that dazes enemies, cuts ropes, detonates devices and opens up new paths using the environment.

Dart Phone

A spy phone that fires darts — including a poison dart that briefly sickens a target, perfect for distractions, pickpocketing or quietly moving guards out of the way.

Smoke Pod

Deploys a cloud that blocks visibility at short range — break line of sight, escape a firefight or cover a silent advance.

Flash Mine

A proximity charge that erupts in a burst of blinding light, momentarily stunning anyone caught in the flash.

Charm is a weapon

This is Bond, so social play matters. You can eavesdrop on conversations, impersonate targets by paying attention to details, and flirt to solve problems — all powered by that Instinct resource. The Kensington gala mission is built around reading the room as much as the guards.

Vehicles — a first for IO Interactive

First Light is the studio's first game with drivable vehicles, headlined by a Q-modified Aston Martin Valhalla. Set-pieces shown so far include rooftop escapes, chandelier traps, and a chaotic chase in which Bond hijacks a garbage truck and tears through a shopping mall with mercenaries in pursuit.

Tactical Simulation mode

Beyond the campaign, Tactical Simulation is a replay-focused mode that unlocks after Bond's training. Set in an exclusive MI6 space overseen by Dr. Selina Tan, it offers standalone missions — unlocking as you progress the story — for chasing high scores and experimenting with new approaches, in the spirit of Hitman's replayable contracts.

Combat controls (PlayStation layout)

InputAction
Square (□)Throw punches / melee strikes
Circle (○)Block & parry incoming blows
Cross (✕)Sidestep / dodge
✕ + ○ togetherCinematic takedown after destabilising an enemy
FocusSlow time for precision disarms & targeted takedowns
Gear up

The field kit awaits.

Make sure your PC can handle it, then choose your edition before May 27.