Blend & bluff
Slip into crowds, hide in tall grass, eavesdrop for intel and bluff past guards. Bluffing is a real mechanic tied to an Instinct resource — talk and impersonate your way through where others would shoot.
From the studio behind Hitman comes a spy sandbox built on improvisation — stealth, combat, charm and a drawer full of lethal gadgets.
Slip into crowds, hide in tall grass, eavesdrop for intel and bluff past guards. Bluffing is a real mechanic tied to an Instinct resource — talk and impersonate your way through where others would shoot.
Combat takes cues from Batman: Arkham: punch, block, parry and sidestep, chaining options on the fly into cinematic, environment-driven takedowns. Use Focus to slow time for precision disarms.
Multiple routes, emergent problem-solving and freedom of approach — but with far more forward momentum than Hitman's slower, puzzle-like style. Nearly every gadget works in combat and stealth.
Bond's confirmed arsenal — and Q says "pretty much all of our gadgets are usable in combat."
An augmented-vision tool that highlights useful intel, tags enemies through walls and reveals hackable devices in the environment.
Activates gadgets and interactions to divert attention or neutralise threats — your wrist-mounted command centre.
A concealed laser that dazes enemies, cuts ropes, detonates devices and opens up new paths using the environment.
A spy phone that fires darts — including a poison dart that briefly sickens a target, perfect for distractions, pickpocketing or quietly moving guards out of the way.
Deploys a cloud that blocks visibility at short range — break line of sight, escape a firefight or cover a silent advance.
A proximity charge that erupts in a burst of blinding light, momentarily stunning anyone caught in the flash.
This is Bond, so social play matters. You can eavesdrop on conversations, impersonate targets by paying attention to details, and flirt to solve problems — all powered by that Instinct resource. The Kensington gala mission is built around reading the room as much as the guards.
First Light is the studio's first game with drivable vehicles, headlined by a Q-modified Aston Martin Valhalla. Set-pieces shown so far include rooftop escapes, chandelier traps, and a chaotic chase in which Bond hijacks a garbage truck and tears through a shopping mall with mercenaries in pursuit.
Beyond the campaign, Tactical Simulation is a replay-focused mode that unlocks after Bond's training. Set in an exclusive MI6 space overseen by Dr. Selina Tan, it offers standalone missions — unlocking as you progress the story — for chasing high scores and experimenting with new approaches, in the spirit of Hitman's replayable contracts.
| Input | Action |
|---|---|
| Square (□) | Throw punches / melee strikes |
| Circle (○) | Block & parry incoming blows |
| Cross (✕) | Sidestep / dodge |
| ✕ + ○ together | Cinematic takedown after destabilising an enemy |
| Focus | Slow time for precision disarms & targeted takedowns |
Make sure your PC can handle it, then choose your edition before May 27.